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C/C++ Source or Header  |  2000-01-16  |  5KB  |  124 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by Blaster.rc
  4. //
  5. #define ID_QS_EXIT                      3
  6. #define IDAPPLY                         3
  7. #define IDD_ABOUTBOX                    100
  8. #define IDD_PLAYERSELECT                104
  9. #define IDD_SETUPKEYBOARD               105
  10. #define IDD_SETUPJOY                    106
  11. #define IDD_SETUPMOUSE                  107
  12. #define ID_CONTEXT_0                    112
  13. #define ID_CONTEXT_1                    113
  14. #define ID_CONTEXT_2                    114
  15. #define ID_CONTEXT_3                    115
  16. #define ID_CONTEXT_4                    116
  17. #define ID_CONTEXT_5                    117
  18. #define ID_CONTEXT_6                    118
  19. #define IDR_MAINFRAME                   128
  20. #define IDD_RANDOMPROPS                 131
  21. #define IDD_NEWOBJECT                   135
  22. #define IDD_SPLASH_SCREEN               138
  23. #define IDD_QUICKSTART                  140
  24. #define IDB_COOLSHOT                    147
  25. #define IDD_MSTRUCT_PROPS               148
  26. #define IDD_GAMMACORRECTION             150
  27. #define IDD_TURRET_PROPS                151
  28. #define IDC_PL1NAME                     1001
  29. #define IDC_MOUSE_REVERSE               1001
  30. #define IDC_PL1CHECK                    1002
  31. #define IDC_PL2NAME                     1003
  32. #define IDC_PL2CHECK                    1004
  33. #define IDC_PL3NAME                     1005
  34. #define IDC_PL3CHECK                    1008
  35. #define IDC_KEY_LEFT                    1009
  36. #define IDC_NEWOBJECT_LIST              1009
  37. #define IDC_PL4NAME                     1010
  38. #define IDC_KEY_UP                      1010
  39. #define IDC_PL4CHECK                    1011
  40. #define IDC_KEY_DOWN                    1011
  41. #define IDC_CALIBRATE_JOYSTICK          1012
  42. #define IDC_KEY_RIGHT                   1012
  43. #define IDC_PL5NAME                     1013
  44. #define IDC_JOY_FIRE                    1013
  45. #define IDC_PL5CHECK                    1014
  46. #define IDC_JOY_JETPACK                 1014
  47. #define IDC_PL2CONFIGURE                1015
  48. #define IDC_JOY_DEVICE                  1015
  49. #define IDC_PL6NAME                     1016
  50. #define IDC_JOY_MINE                    1016
  51. #define IDC_PL6CHECK                    1017
  52. #define IDC_PL3CONFIGURE                1018
  53. #define IDC_PL4CONFIGURE                1019
  54. #define IDC_PL5CONFIGURE                1020
  55. #define IDC_PL6CONFIGURE                1021
  56. #define IDC_PL1CONFIGURE                1022
  57. #define IDC_PL7CHECK                    1023
  58. #define IDC_PL7NAME                     1024
  59. #define IDC_KEY_FIRE                    1025
  60. #define IDC_PL7CONFIGURE                1025
  61. #define IDC_PL8CHECK                    1026
  62. #define IDC_PL8NAME                     1027
  63. #define IDC_PL8CONFIGURE                1028
  64. #define IDC_RANDOMPROPS_LIST            1037
  65. #define ID_QS_SELECT                    1041
  66. #define IDC_QS_LEVEL                    1042
  67. #define IDC_MSTRUCT_SPEED               1067
  68. #define IDC_RANDOMPROPS_SLIDER          1073
  69. #define IDC_NEWOBJECT_RELATING          1074
  70. #define IDC_RANDPROPS_PLATFORM          1076
  71. #define IDC_RANDPROPS_UNDER             1077
  72. #define IDC_RANDPROPS_ON                1078
  73. #define IDC_GAMMA_VALUE                 1078
  74. #define IDC_RANDPROPS_BETWEEN           1079
  75. #define IDC_RANDPROPS_ANY               1080
  76. #define IDC_TURRET_FROM                 1080
  77. #define IDC_TURRET_TO                   1081
  78. #define IDC_TURRET_ROTATION             1082
  79. #define IDC_TURRET_DELAY                1083
  80. #define IDC_TURRET_ARMOR                1084
  81. #define IDC_SPLASH_BITMAP               1085
  82. #define ID_SETTINGS_SELECTPLAYERS       32772
  83. #define ID_VIEW_GAMEAREA                32776
  84. #define ID_VIEW_BACKGROUNDAREA          32777
  85. #define ID_VIEW_DEBUGINFO               32779
  86. #define ID_SETTINGS_SOUND               32783
  87. #define ID_SETTINGS_MUSIC               32784
  88. #define ID_SETTINGS_DETAILLEVEL_USEVIDEOHARDWARE 32785
  89. #define ID_SETTINGS_USEPARALLAXSCROLLING 32786
  90. #define ID_SETTINGS_ALWAYSSHOWPLAYERNAMES 32787
  91. #define ID_SETTINGS_LOWDETALLEVEL       32788
  92. #define ID_SETTINGS_USEVIDEOHARDWARE    32789
  93. #define ID_NEW_OBJECT                   32795
  94. #define ID_RUN_FROMHERE                 32797
  95. #define ID_RUN_LEVEL                    32798
  96. #define ID_SETTINGS_GAMEOPTIONS_NOARMOR 32799
  97. #define ID_PAGE_DOWN                    32800
  98. #define ID_PAGE_UP                      32801
  99. #define ID_SCROLL_DOWN                  32802
  100. #define ID_SCROLL_UP                    32803
  101. #define ID_SCROLL_HOME                  32808
  102. #define ID_SCROLL_END                   32809
  103. #define ID_DELETE                       32810
  104. #define ID_VIEW_GRID                    32811
  105. #define ID_EDIT_SNAPTOGRID              32812
  106. #define ID_SCROLL_RIGHT                 32825
  107. #define ID_SCROLL_LEFT                  32826
  108. #define ID_FILE_NEW_RANDOM              32835
  109. #define ID_QUICKSTART                   32836
  110. #define ID_SETTINGS_RANDOMLEVEL         32838
  111. #define ID_SETTINGS_GAMEOPTIONS_GAMMACORRECTION 32839
  112.  
  113. // Next default values for new objects
  114. // 
  115. #ifdef APSTUDIO_INVOKED
  116. #ifndef APSTUDIO_READONLY_SYMBOLS
  117. #define _APS_3D_CONTROLS                     1
  118. #define _APS_NEXT_RESOURCE_VALUE        152
  119. #define _APS_NEXT_COMMAND_VALUE         32840
  120. #define _APS_NEXT_CONTROL_VALUE         1086
  121. #define _APS_NEXT_SYMED_VALUE           120
  122. #endif
  123. #endif
  124.